Tag Archives: science fiction

The long goodbye: ‘Star Trek Strange New Worlds’ gone after fifth season

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This is definitely not going to be one of those posts about how TV was better in the old days or how TV was better when a season of a show consisted of 22 episodes or even more, although I think there’s something to be said about a season that has enough episodes to give the characters and the world they inhabit a little breathing room.

This is a post about how much I enjoy “Star Trek Strange New Worlds” and how much I’ll miss it when it’s gone after its fifth season. Paramount+ announced this week that the series, a prequel of sorts to the original “Star Trek,” would end after its fifth season.

If you’re not scoring at home, the third season of the series will begin streaming on July 17. The fourth season will follow, probably in about a year, and the fifth season after that.

This is a post in part about how Paramount+ said the fifth and final season would consist of only six episodes, fewer than the 10-episode seasons we’ve seen so far.

I’ve got lots of thoughts about the series, which has focused on the Enterprise under the command of Captain Christopher Pike. Those who remember the original “Star Trek” know that Pike was presented as a man who was left shattered after rescuing a group of cadets from a horrific accident. Pike was left disfigured and paralyzed and in a motorized chair for the rest of his life.

“Strange New Worlds” has already addressed this, with Pike having received the gift of seeing his future in an episode of “Star Trek Discovery,” the series from which “Strange New Worlds” was spun off.

Key to Pike’s journey is that he’s accepted his fate and made peace with his future, so even though “Strange New Worlds” has already played with the timeline as established by the original series, it would feel like a cheat to have Pike escape that fate in the final season of this show. Even though we like Pike, as played by Anson Mount, and might want him to go on adventuring forever.

The fact that the final season is projected to include only six episodes would indicate 1.) the showrunners have a very set plan for the final season and needed only six episodes to tell it or 2.) Paramount+ only gave them enough budget for six episodes, which would be a pretty ignominious way for the series to go out – on the cheap – but really, we don’t expect much of Paramount anymore.

There’s another “Trek” series in the works, one based on Starfleet Academy, and there could be others announced in the next two years.

But I’m wondering if “Strange New Worlds” might not morph into a new version of the original series, with most of the players – Kirk, Spock, Uhura and others – already in place on the current series.

So what do you think will happen? Will we see a revamping of the timeline and Pike’s fate? Will we see some new adventure? Will we see a reboot of the original series?

From the stacks: “I, Robot’

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The 2004 Will Smith movie “I, Robot” was on TV tonight. We caught a glimpse of it and my son asked about it. He’d seen most of it before, he said, but wasn’t familiar with the story.

I went to the bookshelves in another room and pulled down my copy of Isaac Asimov’s story collection, first published in 1950, about robots and humans in the near future.

My copy was published by Fawcett Crest in August 1970, when I was almost 11 years old.

My son seemed surprised that I still had books from when I was that young. I’m not quite sure how to take that.

The cover price on the book was $1.25.

 

Game on: ‘Ready Player One’ is geektacular

I’m late to the party on this, considering that “Ready Player One” was published last summer. I’ve never been a big gamer and wondered if the story would leave me cold. But Ernest Cline’s science fiction novel is a really fun read.

Cline’s book, set in a dystopian mid-21st century United States — in a world racked by war, rolling blackouts and the constant threat of violence — tells the story of Wade, a teenager living in the slums of Oklahoma City. Wade, like most of the rest of the population, spends much of his waking life in The Oasis, a global, online virtual reality. Wade — or at least his avatar — attends school in The Oasis, plays games in the virtual world and hangs out with his only real friend, Aech (pronounced “H”), another gamer who he’s never met in the real world.

The Oasis — part babysitter to the world, part classroom, mostly escape from bleak reality — was the creation of James Halliday and Ogden Morrow, the Bill Gates and Steve Jobs of the 2040s.

Halliday, who has been living in seclusion for years, dies and posthumously announces, through a video broadcast over The Oasis, a virtual treasure hunt. Whoever finds a series of keys and opens a series of gates on some of the virtually limitless planets that make up The Oasis will win Halliday’s fortune — billions of dollars — and control of the virtual reality world.

Wade, Aech and a female gamer named Art3mis join thousands — maybe millions — of other “gunters” — short for Easter egg hunters — in their online quest for Halliday’s treasure.

A couple of Cline’s plot points set his book apart from standard sci-fi adventure:

Halliday’s hunt revolves around the game master’s favorite moment in pop culture: The 1980s, when he was a kid.

The game’s challenges entail Wade and the others beating classic 1980s video games, demonstrating their knowledge of classic tabletop games like Dungeons and Dragons and navigating their way through the plots of 1980s movies like the teen angst comedies of John Hughes and the geek classic “War Games.”

Because the gunters knew that Halliday was obsessed with the 1980s, they’ve studied up on the period before the game began. Wade has watched every episode of the Michael J. Fox sitcom “Family Ties” several times, for example, and knows 1980s action movies by heart.

Another fun wrinkle in the plot is the presence of the Sixers, professional gamers hired by a company that hopes to take over The Oasis and turn its free wonderland into a pay-per-play world.

Cline’s got a way with characters. Wade is a lonely geek who makes an instant connection with Art3mis, a mysterious young woman. Considering the relatively few characters, “Ready Player One” doesn’t feel claustrophobic.

The story makes the best of the internal rules of The Oasis: Wade can’t just jump in an imaginary spaceship and blast off for a nearby planet to search for clues. In The Oasis, even virtual reality has its price, in online points and credits.

I’ve heard rumblings that someone is going to turn “Ready Player One” into a movie. It’s a great idea and certainly possible now that “Avatar” has introduced audiences at large to the concept of virtual reality and, well, avatars.

It’ll be interesting to see if the makers manage to stuff the movie as full of geeky references as the book, though. Would it really be possible to negotiate the rights to everything from “Ghostbusters” to “Highlander” to “Risky Business?”